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Forgotten Realms Setting.

Underdark 3.0 by WotC     Three Stars
Underdark provides a wealth of highly detailed information about one of the most popular regions in the Forgotten Realms world, the world beneath the ground. Underdark includes details on the most popular Underdark race, the drow, plus 16 other below-ground character races. In addition to 25 new regional feats as well as new prestige classes, spells, monsters, and magic items, there is also background content on 60 cities and sites of interest.

A Dungeons & Dragons adventure that revisits the greatest dungeon in the Forgotten Realms campaign setting. Located beneath the city of Waterdeep, Undermountain has lured countless heroes to their doom. A classic D&D location updated for D&D 3.5, and features many new surprises. Rich with source material for players and a new combat encounter format designed to make the Dungeon Master's job easier.

A sourcebook unearthing the ruins and secrets of the fallen empires of the Forgotten Realms campaign setting. The secrets of past empires of the Forgotten Realms world are chronicled. This book contains new feats, prestige classes, magic, and equipment and contains new material associated with ruins, including rules for how to build and sustain a ruin-based campaign, more than a dozen detailed adventure sites with maps, and new monsters and artefacts.

Welcome to Faer?n, a land of high magic, terrifying monsters, ancient ruins, and hidden wonders. From the forbidding forests of the Silver Marches to the teeming cities of the Inner Sea, Faer?n encompasses shining kingdoms, monster-infested wastes, endless caverns, and sinister citadels. The Forgotten Realms Campaign Setting presents the most comprehensive fantasy world ever described!

Elminster's tower lies in ruins, and the town of Shadowdale has been conquered by evil Sharrans and the nefarious forces of Zhentil Keep. To drive the villains out of Shadowdale, the heroes must organize and lead a desperate revolt of Dalesfolk against their conquerors and thwart the sinister designs of Shar's servants and the Zhent garrison. An adventure designed for levels 8-13 and is part two of a three-part series set in the Forgotten Realms, although it can easily be played as a stand-alone adventure. Also contains detailed source material on the town of Shadowdale and it's environs.

This offers an in-depth examination of the great city of Waterdeep, the shining jewel of the Forgotten Realms setting. An overview of the city includes history, a who's who, information on laws, and rules for running and playing in a Waterdhavian campaign. Information on the people of Waterdeep covers non-player characters, arcane schools, armed forces, guilds, nobility, prestige classes specific to the city, etc. There discussions on specific Waterdeep locales, adventure locales, and new monsters. An extensive appendix gives information on new equipment, magic items, psionic powers, poisons, spells, etc.

You?ve survived countless deathtraps, slain hordes of monsters, and overthrown your fair share of petty warlords and would-be tyrants. Ever wonder what it would be like to hold sway as an influential member of the royal court, a mighty general, a powerful religious figure, or a successful merchant prince? Power of Faer?n shows players and Dungeon Masters how to play high-level characters and run high-level campaigns in the Forgotten Realms.

Long ago, dragons ruled the world, and although their power has waxed and waned over the millennia, they never forget the glory of the distant past. Now and then, some world-shaking event or revelation brings out the worst in them ? and transforms Faer?n forever. This describes some of Faer?n?s most notorious dragons and dracoliches and presents information on dragon-related organizations such as the church of Tiamat and the Cult of the Dragon. It includes ready-to-play adventures, new traps and treasures found within dragons? lairs, new dragon spells, and new monsters.

This collection of Faer?nian lore and arcana allows you to create and equip an endless array of characters braced for the challenges they?ll encounter. From races, feats, and spells to prestige classes, magic items, and more, Player?s Guide to Faer?n provides a v.3.5 update to the Forgotten Realms setting, reintroduces some old favourites from 1st and 2nd Edition, and offers all-new character-building material. Includes over 60 feats, over 30 prestige classes and over 90 spells.

Demons and half-demons, dragons and dragonkin, animated corpses and restless spirits, wielders of magic and eaters of spells: These are the creatures of Faer?n, the monsters of the Forgotten Realms campaign setting. This contains scores of new monsters for use in Dungeons & Dragons adventures. From the aarakocra to the Tyrantfog zombie, they present a whole new range of challenges.

Magic pervades Faerun. This guide explores the hidden lore and secrets of magic in the Forgotten Realms game setting. From the history of magic to magical variants (including gem magic, spellfire, and the mageduel), magical creatures, locations of power, and advanced options for creating magic items. Providing more than 200 new spells, almost 200 new magic items, and 11 new prestige classes.

A Campaign Arc for Characters of Levels 1-18. The Moonsea is a perilous frontier ruled by tyrants and threatened by monsters. Here cities consumed by decadence and war rise and fall like the sun, and conspiracies abound. Great adventure awaits those who oppose evil, for the Moonsea is rife with it. This book contains 37 loosely connected adventures that can be run individually or linked to form the basis of an entire Forgotten Realms campaign. There are maps and descriptions of the major Moonsea cities of Melvaunt, Hillsfar, Mulmaster, and Zhentil Keep, and statistics and descriptions of 15 important campaign villains.

An Adventure Module set in the Cormyr region of the Forgotten Realms. The heroes are called in to investigate a newly-dedicated Temple of Mystra. Their investigations lead them from the Temple, into the Vast Swamp, and from there into the Plane of Shadow, where they confront minion of Shar and Cyric who are allied in an effort to tear a whole in Mystra's Weave over the Vast Swamp. The heroes must not only stop the evil doers from succeeding, but also perhaps help a down-on-its luck tribe of lizardfolk, and rescue intended sacrifice victims along the way.

A new sourcebook that details various serpentine races throughout the Forgotten Realms world. Popular races such as the yuan-ti, naga, and various lizard races are explored at length, with new monsters and new characters, deities, prestige classes, magic, and magic items tied to each race. Many of the regions to which serpent folk are indigenous are explored in detail, many for the first time in a Forgotten Realms product.

A detailed look at the southern regions of the Forgotten Realms campaign setting. This provides a wealth of detailed information about a little explored region of the Forgotten Realms map. In addition to new spells, magic items, feats, prestige classes, and monsters, this book includes descriptions of races, regions, and unique cultural elements from across the southern lands. There is a detailed geographical overview of every part of the region, and three short adventures are included to facilitate gameplay.

Everything a player needs to know to play evil or morally ambiguous characters in the Forgotten Realms setting. Many aspects of play are covered: vengeance, ambition, evil vs. evil, corruption and moral failure, loyalty and betrayal. The book also discusses types of evil- lawful, chaotic, and neutral- as well as morally ambivalent characters such as anti-heroes and rogues. Elder evils of extreme power are discussed along with tools, feats, spells, evil places and planar touchstones, and guilds and organizations that evil characters can join. Two new races are introduced, one being a Drow/Demon halfbreed called the Draegloth.

This adventure showcases the classic high fantasy for which the Forgotten Realms setting is known. Sons of Gruumsh features an epic quest to prevent war between the orcs of Thar and the cities of the Moonsea. Though set in the Forgotten Realms, Dungeon Masters can place this adventure anywhere in the Realms, or easily adapt it for their own D&D campaigns. This adventure features encounters written to facilitate the use of D&D Miniatures and is designed for 4th-level characters.

Champions of Valor is a comprehensive guide to playing valiant heroes in the Forgotten Realms setting. The counterpart to Champions of Ruin. The book describes several good-aligned guilds and organizations that characters can join, as well as the benefits for doing so. In addition, the book presents an array of new spells, feats, and prestige classes appropriate for heroes of valor, and opens up new opportunities for adventure, fame, and glory for truly heroic characters.

 
Dungeons and Dragons 4.0
Dungeons and Dragons 3.0
Advanced Dungeons and Dragons (2nd Ed)
Advanced Dungeons and Dragons
Dungeons and Dragons

 

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