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The Dungeons & Dragons 3rd Edition Player's Handbook contains all the rules you need to create characters and begin adventuring with the world's most popular role-playing game. Newcomers to the game will appreciate this book's clear explanations, effective examples, pleasing layout, elegant rules, and brilliant art. It's never been easier to create and role-play a heroic human ranger, cunning elf wizard, or any other fantasy character from the game's 7 races and 11 classes.

The 3rd Edition Dungeon Master's Guide focuses on how to create and run a fun Dungeons & Dragons game. It further explains the rules introduced in the Player's Handbook and offers valuable tips on pacing, story creation, conflict, villains, motivation, and player rewards. Well-considered optional rules are offered to daring DMs, including rules for monsters as PC races (troll paladin, anyone?), high technology, and guidelines for creating custom races and classes. The nuts and (lightning) bolts of DMing are covered in great detail. The book teaches DMs how to gauge Challenge Ratings for players and monsters in order to create balanced encounters. These encounters are easier to run thanks to 3rd Edition's standardized monster abilities, each of which are covered in depth. Rewarding players for successful encounters is also easier, now that the cumbersome treasure tables of 2nd Edition have been replaced. Particular attention is paid to magic items: how to award them, how players create them, how to adjudicate them, and how to take them away. The new magic item enhancement rules are detailed.

Over 200 creeps, critters, and creatures to keep players on their toes. From Aboleths to Zombies, the Third Edition Monster Manual holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign. There are hundreds of monsters ready for action, including many new creatures never seen before. Plus, all monster entries include character stats so for the first time players can play as the monsters. Dungeon Masters and players alike will find the new Monster Manual an indispensable aid in populating their Third Edition campaigns.

Filled with fiends, undead, oozes, constructs, and some fey, this book has so many ideas for that monster for the climactic battle, or if you just want to keep your players on their toes. This has 166 creatures, including some of the most diabolical beings imaginable. While focused on extraplanar and otherworldly creatures, you will stumble across new creatures of every type, with Challenge Ratings that range from 1/8 to 25. There are three new fiendish prestige classes, six new templates which include the "half-fey," "half-troll," "half-illithid", "huecuva" and "swordwraith" templates. Rules for swarms, grafts, and symbionts.

Manual of the Planes is your guidebook on a tour of the multiverse. Adventurers know that great rewards and great perils await them beyond the world they call home. From the depths of Hell to the heights of Mount Celestia, from the clockwork world of Mechanus to the swirling chaos of Limbo, these strange and terrifying dimensions provide new challenges to adventurers who travel there. This provides everything you need to know before you visit other planes of existence. Included are new prestige classes, spells, monsters, and magic items. Along with descriptions of dozens of new dimensions. This also includes rules for creating your own planes.

This supplement provides psionic character classes and prestige classes, psionic skills and feats, a psionic combat system, and a plethora of psionic powers, items, and monsters. Everything needed to include psionics in your campaign. The new rules system parallels the magic system in third edition almost directly, and that does a lot to keep the psion on par with other characters and get the powers lined up in a row.

Dungeon Master Screen 3.0 is a four panel cardboard screen filled with tables from the Player's Handbook plus tables created especially for the screen. When the screen is up players will not be able to see your notes or rolls while they see a striking piece of artwork that will put them in the mood for adventuring. Also includes an eight page booklet which includes more tables and diagrams from the DMG, a combat planner, and a page lined with one inch squares for miniatures combats.

 
Dungeons and Dragons 4.0
Dungeons and Dragons 3.0
Advanced Dungeons and Dragons (2nd Ed)
Advanced Dungeons and Dragons
Dungeons and Dragons

 

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